guylining: (s m u g)
Nathaniel Hawthorne ([personal profile] guylining) wrote2020-04-02 09:06 pm

Schools of Magic

Conjuration: "the performance of something supernatural by means of incantation or spell."
  • Elemental Control: Ability to create and control: fire, water, earth, air and electricity.
  • Teleportation: Instantaneous transport of a person or object over large distances.
  • Creation: Manipulation of matter to create objects or organisms.
  • Binding: Ability to trap a creature within a designated area.
  • Telekinesis: Ability to move objects with one's mind.
  • Chlorokinesis: Ability to influence and control plant systems.
  • Atmokinesis: Ability to influence and control weather systems.
Evocation: "the action of invoking a spirit or deity."
  • Necromancy: Ability to summon and control spirits of the dead.
  • Summoning: Ability to call forth extra-planar entities (e.g. spirits, demons, angels).
  • Banishing: Ability to release summoned extra-planar entities.
  • Exorcism: Ability to force an entity to relinquish control over a person or place.
  • Astral Projection: Ability to call forth one's own spirit and wander free from a physical body.
  • Mediumship: Ability to commune with spirits of the dead.
  • Resurrection: Ability to restore a dead person to life.
Divination: "the practice of seeking knowledge of the future or the unknown by supernatural means"
  • Augury: Method of predicting the future through examining the entrails of birds.
  • Astrology: Method of predicting the future through study of astral bodies.
  • Psychometry: Supernatural understanding of the history of a person or object through touch.
  • Scrying: Method of predicting the future through reflective surfaces.
  • Precognition: Method of experiencing possible futures through dreams or visions.
  • Dowsing: Method of locating persons, objects or places through crystals or rods.
Enchantment: "the enforcement of influence by supernatural means"
  • Charms: A spell which produces a dedicated, positive effect.
  • Curses:A spell which produces a dedicated, negative effect.
  • Compulsion: Ability to force obedience from a person through strength of will.
  • Memory Manipulation: Ability to alter or remove a person's memories.
  • Dream Walking: Ability to enter a person's dreams, or invite a person to share one's dreams.
  • Telepathy: Ability to read the thoughts of a person, or project one's thoughts into another mind.
Transmutation: "the action of changing or the state of being changed into another form"
  • Shape-changing: Ability to change the shape of a person, object or animal.
  • Alchemy: Ability to transform one material into another.
  • Reality Manipulation: Ability to alter and manipulate the status of one's reality.
Illusion: "an instance of a wrong or misinterpreted perception of a sensory experience"
  • Glamour: A spell which changes how an object or person is perceived through the senses.
  • Phantasm: A mental image seen by a dedicated person or group.
  • Shadow Magic: A projection of energy capable of producing effects in the physical world. Can take any shape.
  • Figments: A spell which produces a false sensation.
Abjuration: "the act of protecting from evil"
  • Warding: The creation of physical or magical barriers to protect a person, object or area.
  • Cleansing: The removal of negative energy from a person, object or area.
  • Healing: Curing of illness or regeneration of injury from a living creature.
  • Cloaking: Concealing a person or object so that they cannot be perceived through the senses.