Conjuration: "the performance of something supernatural by means of incantation or spell."
- Elemental Control: Ability to create and control: fire, water, earth, air and electricity.
- Teleportation: Instantaneous transport of a person or object over large distances.
- Creation: Manipulation of matter to create objects or organisms.
- Binding: Ability to trap a creature within a designated area.
- Telekinesis: Ability to move objects with one's mind.
- Chlorokinesis: Ability to influence and control plant systems.
- Atmokinesis: Ability to influence and control weather systems.
| Evocation: "the action of invoking a spirit or deity."
- Necromancy: Ability to summon and control spirits of the dead.
- Summoning: Ability to call forth extra-planar entities (e.g. spirits, demons, angels).
- Banishing: Ability to release summoned extra-planar entities.
- Exorcism: Ability to force an entity to relinquish control over a person or place.
- Astral Projection: Ability to call forth one's own spirit and wander free from a physical body.
- Mediumship: Ability to commune with spirits of the dead.
- Resurrection: Ability to restore a dead person to life.
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Divination: "the practice of seeking knowledge of the future or the unknown by supernatural means"
- Augury: Method of predicting the future through examining the entrails of birds.
- Astrology: Method of predicting the future through study of astral bodies.
- Psychometry: Supernatural understanding of the history of a person or object through touch.
- Scrying: Method of predicting the future through reflective surfaces.
- Precognition: Method of experiencing possible futures through dreams or visions.
- Dowsing: Method of locating persons, objects or places through crystals or rods.
| Enchantment: "the enforcement of influence by supernatural means"
- Charms: A spell which produces a dedicated, positive effect.
- Curses:A spell which produces a dedicated, negative effect.
- Compulsion: Ability to force obedience from a person through strength of will.
- Memory Manipulation: Ability to alter or remove a person's memories.
- Dream Walking: Ability to enter a person's dreams, or invite a person to share one's dreams.
- Telepathy: Ability to read the thoughts of a person, or project one's thoughts into another mind.
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Transmutation: "the action of changing or the state of being changed into another form"
- Shape-changing: Ability to change the shape of a person, object or animal.
- Alchemy: Ability to transform one material into another.
- Reality Manipulation: Ability to alter and manipulate the status of one's reality.
| Illusion: "an instance of a wrong or misinterpreted perception of a sensory experience"
- Glamour: A spell which changes how an object or person is perceived through the senses.
- Phantasm: A mental image seen by a dedicated person or group.
- Shadow Magic: A projection of energy capable of producing effects in the physical world. Can take any shape.
- Figments: A spell which produces a false sensation.
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Abjuration: "the act of protecting from evil"
- Warding: The creation of physical or magical barriers to protect a person, object or area.
- Cleansing: The removal of negative energy from a person, object or area.
- Healing: Curing of illness or regeneration of injury from a living creature.
- Cloaking: Concealing a person or object so that they cannot be perceived through the senses.
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